Gives the allotted coins, but isn't playing the sound. When i try to preview the sound by hitting the play button, i get a popup saying it crashed. but deepbot doesn't actually crash, but stops awarding coins to new followers until i restart bot. Any reason why this is happening?
Thanks.
Errorlog:
07 Jul 03:34:56,149 - 0.4.4.1: Crashed Sound API only supports playing PCM wave files.
07 Jul 03:34:56,149 - 0.4.4.1: Crashed at System.Media.SoundPlayer.ValidateSoundFile(String fileName)
at System.Media.SoundPlayer.LoadAndPlay(Int32 flags)
at System.Media.SoundPlayer.Play()
at DeepBot.Main.PlayNewFollowerSound()
at DeepBot.Main.btnFollowerPlay_Click(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.Label.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
07 Jul 03:49:51,949 - 0.4.4.1: Crashed Sound API only supports playing PCM wave files.
07 Jul 03:49:51,950 - 0.4.4.1: Crashed at System.Media.SoundPlayer.ValidateSoundFile(String fileName)
at System.Media.SoundPlayer.LoadAndPlay(Int32 flags)
at System.Media.SoundPlayer.Play()
at DeepBot.Main.PlayNewFollowerSound()
at DeepBot.Main.btnFollowerPlay_Click(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.Label.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
i am using a .wav file.