Author Topic: More Minigames (VERY Long Post)  (Read 3300 times)

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Izlsnizzt

  • Guest
More Minigames (VERY Long Post)
« on: December 08, 2013, 12:12:31 AM »
Here's some more minigames in C#.  I'm not actually requesting these be added, just posting them here for some ideas.  Naturally all of these would need to be adapted from IRC to TMI.

BOMB

Code: [Select]
{
    class Bomb : Game
    {
        int time = 10;
        int prize = 70;
        string[] colors = { "red", "blue", "green", "yellow", "black" };

        string player;
        string host;
        string solution;

        public Bomb(Bot bot, Channel chan, IrcEventArgs e)
            : base(bot, chan)
        {
            solution = colors[bot.Random.Next(0, colors.Length)];
            player = e.Data.Nick;
            host = bot.GetHost(player);
        }

        public override void Start()
        {
            string tmp = bot.Prefix;
            foreach (string s in colors)
                tmp += s + "/";

            chan.StartTimer(time);
            chan.SendMessage(player + " recieves the bomb. You have " + time + " seconds to defuse it using by cutting the right cable." +
            " Choose you destiny: " + Msg.Bold(tmp));
        }

        public override void Update(IrcEventArgs e)
        {
            string[] msgArray = e.Data.MessageArray;

            if (bot.GetHost(e.Data.Nick) == host)
            {
                if (msgArray[0].ToLower() == solution || msgArray[0].ToLower() + bot.Prefix == solution)
                {
                    bot.UpdateMoney(host, prize);
                    chan.SendMessage(player + " defused the bomb. Seems like he was wise enough to buy a defuse kit. You win " + prize + "$");
                }
                else
                {
                    chan.SendMessage("The bomb explodes in " + player + "'s hands. You lost your life and - even worse - $20." +
                        " The right color would have been " + Msg.Bold(solution));
                    bot.UpdateMoney(host, -20);
                }
                chan.DisposeGame();
            }   
        }

        public override void TimeOut()
        {
            chan.SendMessage("the bomb explodes in front of " + player + ". Seems like you did not even notice the big beeping suitcase. You loose $50");
            bot.UpdateMoney(host, -50);
            chan.DisposeGame();
        }
    }
}

DICE

Code: [Select]
{
    class Dice : Game
    {

        string[] player = new string[2];
        string[] host = new string[2];
        int[] score = new int[2];
        int[] round = new int[2];

        GameState gameState = GameState.Waiting;
        int turn = 0;

        public Dice(Bot bot, Channel chan, IrcEventArgs e)
            : base(bot, chan)
        {
            player[0] = e.Data.Nick;
            host[0] = bot.GetHost(e.Data.Nick);
            score[0] = 0;
            score[1] = 0;
        }

        public override void Start()
        {
            chan.StartTimer(30);
            chan.SendMessage(player[0] + " wants to play. Type " + bot.Prefix + "join to play against him :)");
        }

        public override void Update(IrcEventArgs e)
        {
            if (gameState == GameState.Waiting)
            {
                if (bot.isCommand(e, "join")) //&& !(string.Equals(bot.GetHost(e.Data.Nick), host[0])))
                {
                    player[1] = e.Data.Nick;
                    host[1] = bot.GetHost(e.Data.Nick);
                    gameState = GameState.Running;
                    chan.StartTimer(15);

                    chan.SendMessage("The game starts now : " + player[0] + " vs. " + player[1] + ". You have up to three rolls (1-6), your last roll counts.");
                    chan.SendNotice(player[turn], "It's your turn! Use " + Msg.Bold(bot.Prefix + "roll") + " to roll the dice or "
                        + Msg.Bold(bot.Prefix + "stop") + " to end your turn.");
                }
            }
            //Game running
            else if ((e.Data.Nick == player[0] && turn == 0) || (e.Data.Nick == player[1] && turn == 1))
            {
                if (bot.isCommand(e, "roll"))
                {
                    score[turn] = bot.Random.Next(1, 7);
                    round[turn]++;
                    if (round[turn] == 3)
                    {
                        chan.SendNotice(player[turn], "You rolled a " + Msg.Bold(score[turn]) + ". This was your last roll.");
                        if (turn < 1)
                            Next();
                        else
                            Over();
                    }
                    else
                    {
                        chan.SendNotice(player[turn], "You rolled a " + Msg.Bold(score[turn]) +
                            ". You have " + (3 - round[turn]) + " attempt(s) left -> " + bot.Prefix + "roll/stop");
                        chan.StartTimer(15);
                    }
                }
                else if (bot.isCommand(e, "stop"))
                {
                    if (turn < 1)
                        Next();
                    else
                        Over();
                }
            }
        }

        public override void TimeOut()
        {
            if (gameState == GameState.Waiting)
                chan.SendMessage("Sorry " + player[0] + " but nobody wanted to play with you." +
                    " Seems like you should get some friends ;)");
            else
                chan.SendMessage("Gameover - " + player[turn] + " was too slow.");

            chan.DisposeGame();
        }

        private void Next()
        {
            turn++;
            chan.SendNotice(player[turn], "It's your turn! Use " + Msg.Bold(bot.Prefix + "roll") + " to roll the dice or "
                + Msg.Bold(bot.Prefix + "stop") + " to end your turn.");
            chan.StartTimer(15);
        }

        private void Over()
        {
            chan.SendMessage(player[0] + ": " + Msg.Bold(score[0]) + " vs. " + player[1] + ": " + Msg.Bold(score[1]));

            if (score[0] > score[1])
                Winner(0);
            else if (score[0] < score[1])
                Winner(1);
            else if (score[0] <= 3)
            {
                chan.SendMessage("Both players lose 20$");
                bot.UpdateMoney(host[0], -20);
                bot.UpdateMoney(host[1], -20);
            }
            else
            {
                chan.SendMessage("Both players win 10$");
                bot.UpdateMoney(host[0], 10);
                bot.UpdateMoney(host[1], 10);
            }
            chan.DisposeGame();
        }

        private void Winner(int winner)
        {
            int loser = (winner + 1) % 2;

            chan.SendMessage(player[winner] + " wins 35$ and " + player[loser] + " loses 20$.");
            bot.UpdateMoney(host[winner], 35);
            bot.UpdateMoney(host[loser], -20);
        }

    }
}

HANGMAN

Code: [Select]
{
    class Hangman : Game
    {
        int lifes = 10;
        int time = 60;
        int prize = 30;

        string solution;
        bool[] correct;
        char[] chars;
        int count = 0;

        public Hangman(Bot bot, Channel chan, IrcEventArgs e)
            : base(bot, chan)
        {
            solution = bot.RandomWord;
            chars = solution.ToCharArray();
            correct = new bool[solution.Length];
        }

        public override void Start()
        {
            chan.StartTimer(time);
            chan.SendMessage("You have " + time + " seconds to find the following word: " + Msg.Bold(GenerateWord()) +
                " but don't forget, you have only " + lifes + " lifes.");
        }

        public override void Update(IrcEventArgs e)
        {
            if (e.Data.Message.Length == 1)
            {
                bool changed = false;

                //check each letter of the solution
                for (int i = 0; i < solution.Length; i++)
                {
                    if (chars[i] == char.Parse(e.Data.Message) && correct[i] == false)
                    {
                        correct[i] = true;
                        changed = true;
                        count++;
                    }
                }

                if (changed) //correct letter
                {
                    if (count == solution.Length) //final letter
                        Over(e.Data.Nick);
                    else //any letter
                        chan.SendMessage(Msg.Bold(e.Data.Message) + " is correct! " + Msg.Bold(GenerateWord()) + " Lifes left: " + lifes);
                }
                else
                {
                    lifes--;
                    if (lifes == 0)
                    {
                        chan.SendMessage("Game over! " + Msg.Bold(solution) + " would have been the solution.");
                        chan.DisposeGame();
                    }
                    else
                        chan.SendMessage(Msg.Bold(e.Data.Message) + " is wrong or was already guessed. Lifes left: " + lifes);
                }
            }

            else if (e.Data.Message == solution)
                Over(e.Data.Nick);
        }

        public override void TimeOut()
        {
            chan.SendMessage("Time is over! The word we looked for was " + Msg.Bold(solution));
            chan.DisposeGame();
        }

        private void Over(string nick)
        {
            int earned = bot.UpdateMoney(bot.GetHost(nick), prize + lifes + solution.Length, int.Parse(chan.CurrentTime), time);
            chan.SendMessage(nick + " has found the solution: " + Msg.Bold(solution) + " and wins " + earned + "$");
            chan.DisposeGame();
        }

        private string GenerateWord()
        {
           
            string word = "";

            for (int i = 0; i < solution.Length; i++)
            {
                if (correct[i])
                    word += chars[i];
                else
                    word += "_";
            }

            return word;
        }
    }
}

RNG LOTTO

Code: [Select]
{
    class Luckylotto : Game
    {
        const int time = 15;
        const int prize = 50;

        int solution;
        List<string> player;
        List<string> host;
        List<int> bet;

        public Luckylotto(Bot bot, Channel chan, IrcEventArgs e)
            : base(bot, chan)
        {
            solution = bot.Random.Next(0, 10);
            player = new List<string>();
            host= new List<string>();
            bet = new List<int>();   
        }

        public override void Start()
        {
            chan.StartTimer(time);
            chan.SendMessage("Everybody in the channel has " + time + " seconds to choose a number between 0 and 9." +
            " Each player who guessed the correct number wins. The more players joined, the higher the prize.");
        }


        public override void Update(IrcEventArgs e)
        {
            int tmp;
            if (e.Data.Message.Length == 1 && !player.Contains(e.Data.Nick) && int.TryParse(e.Data.Message, out tmp))
            {
                player.Add(e.Data.Nick);
                host.Add(e.Data.Host);
                bet.Add(tmp);
            }
        }

        public override void TimeOut()
        {
            if (player.Count == 0)
                chan.SendMessage("Nobody entered the game in time - it would have been " + Msg.Bold(solution.ToString()));
            else
            {
                string tmp = "";
                int earned = prize + 25 * player.Count;
                int lost = 10 + player.Count;

                for (int i = 0; i < bet.Count; i++)
                {
                    if (bet[i] == solution)
                    {
                        tmp += " " + player[i];
                        bot.UpdateMoney(host[i], earned);
                    }
                    else
                        bot.UpdateMoney(host[i], -lost);
                }

                if (tmp.Length == 0)
                    chan.SendMessage("Every player lost " + lost + "$ - the correct number would have been " + Msg.Bold(solution));
                else
                    chan.SendMessage("The following players were lucky and win " + earned + "$:" +
                        Msg.Bold(tmp) + ". Everybody else lost " + lost + "$. Correct was: " + Msg.Bold(solution));
            }
            chan.DisposeGame();
        }
    }
}

WORD GAME

Code: [Select]
{
    class Omgword : Game
    {
        const int time = 30;
        const int prize = 20;

        string solution;

        public Omgword(Bot bot, Channel chan, IrcEventArgs e)
            : base(bot, chan)
        {
            solution = bot.RandomWord;
        }

        public override void Start()
        {
            string word = "";
            //randomize the order of the chars
            for (int i = 0; i < solution.Length; i++)
            {
                if (bot.Random.Next(0, 2) == 0)
                    word = word + solution.Substring(i, 1);
                else
                    word = solution.Substring(i, 1) + word;
            }

            chan.StartTimer(time);
            chan.SendMessage("You have " + time + " seconds to solve this: " + Msg.Bold(word));
        }

        public override void Update(IrcEventArgs e)
        {
            if (e.Data.Message == solution)
            {
                int earned = bot.UpdateMoney(bot.GetHost(e.Data.Nick), prize + solution.Length, int.Parse(chan.CurrentTime), time);

                chan.SendMessage(e.Data.Nick + " entered the solution in " + chan.CurrentTime +
                    " seconds and wins " + earned + "$. Correct was " + Msg.Bold(solution));
                chan.DisposeGame();
            }
        }

        public override void TimeOut()
        {
             chan.SendMessage("Time is over! The word we looked for was " + Msg.Bold(solution));
             chan.DisposeGame();
        }

    }
}

SLOTS

Code: [Select]
{
    class Slot : Game
    {
        int[] prizes = { -10, 30, 300, 1337 };
        string[] words = { "Apple", "Pear", "Cherry", "Citron", "Orange", "Banana", "1337" };

        string[] slots;
        string player;
        string host;

        public Slot(Bot bot, Channel chan, IrcEventArgs e)
            : base(bot, chan)
        {
            slots = new string[] { words[bot.Random.Next(0, words.Length)], words[bot.Random.Next(0, words.Length)],
                                 words[bot.Random.Next(0, words.Length)] };
            player = e.Data.Nick;
            host = bot.GetHost(player);
        }

        public override void Start()
        {
            string temp = "(" + slots[0] + ") (" + slots[1] + ") (" + slots[2] + ")";

            //3x "1337"
            if ((slots[0] == slots[1]) && (slots[1] == slots[2]) && (slots[0] == "1337"))
            {
                temp += " C0nGr47ul47!0nz" + Msg.Bold(player) + " u won " + prizes[3] + "$ - go pwn some n00bs :>";
                bot.UpdateMoney(host, prizes[3]);
            }
            //3 equal
            else if ((slots[0] == slots[1]) && (slots[1] == slots[2]))
            {
                temp += " Congratulations " + Msg.Bold(player) + " you won " + prizes[2] + "$";
                bot.UpdateMoney(host, prizes[2]);
            }
            //0 equal
            else if ((slots[0] != slots[1]) && (slots[1] != slots[2]) && (slots[0] != slots[2]))
            {
                temp += " Sorry " + Msg.Bold(player) + " but you lost " + -prizes[0] + "$";
                bot.UpdateMoney(host, prizes[0]);
            }
            //2 equal
            else
            {
                temp += " Congratulations " + Msg.Bold(player) + " you won " + prizes[1] + "$";
                bot.UpdateMoney(host, prizes[1]);
            }

            chan.SendMessage(temp);
            chan.DisposeGame();
        }

        public override void Update(IrcEventArgs e)
        {
        }

        public override void TimeOut()
        {
        }
    } 
}

REVERSE

Code: [Select]
{
    class Reverse : Game
    {
        const int time = 20;
        const int prize = 10;

        string word;
        string solution = "";

        public Reverse(Bot bot, Channel chan, IrcEventArgs e)
            : base(bot, chan)
        {
            word = bot.RandomWord;
        }

        public override void Start()
        {
            for (int i = 0; i < word.Length; i++)
                solution += word.Substring((word.Length - i - 1), 1);

            chan.StartTimer(time);
            chan.SendMessage("You have " + time + " seconds to write this word in reverse order: " + Msg.Bold(word));
        }

        public override void Update(IrcEventArgs e)
        {
            if (e.Data.Message == solution)
            {
               int earned = bot.UpdateMoney(bot.GetHost(e.Data.Nick), prize + solution.Length, int.Parse(chan.CurrentTime), time);

                chan.SendMessage(e.Data.Nick + " entered the solution in " + chan.CurrentTime +
                    " seconds and wins " + earned + "$. Correct was " + Msg.Bold(solution));
                chan.DisposeGame();
            }
        }

        public override void TimeOut()
        {
            chan.SendMessage("Time is over! The word we looked for was " + Msg.Bold(solution));
            chan.DisposeGame();
        }
    }
}


Logic_Wolf

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Re: More Minigames (VERY Long Post)
« Reply #1 on: January 27, 2014, 02:00:58 AM »
Love the games posted. My viewers love the bankheist and im sure they would love tons of other little minigames they could play.

raxor30

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Re: More Minigames (VERY Long Post)
« Reply #2 on: February 01, 2014, 06:32:57 AM »
yeh if we could get more games integrated that would be great. so many people want games they love the bank heist metagame :D

Silenthunder

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Re: More Minigames (VERY Long Post)
« Reply #3 on: February 02, 2014, 11:36:24 PM »
The Bankheist is a big hit in my stream aswell, lots of fun and brings more viewer interraction. More games would be great.

sanyex

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Re: More Minigames (VERY Long Post)
« Reply #4 on: February 09, 2014, 04:17:13 AM »
i love the lotto-one :) that would be great! nice work!

Captonik

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Re: More Minigames (VERY Long Post)
« Reply #5 on: October 27, 2014, 07:04:31 AM »
No Add this Games?

CWhiteMaster99

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Re: More Minigames (VERY Long Post)
« Reply #6 on: October 27, 2014, 07:36:21 AM »
More Games would be great